Program Overview
Contribute your vision to the world. Learn the foundations and practice of animation, from character design to top-end computer graphics and 3D graphics. At Lipscomb, you'll grow your creative skills under some of the most prominent animators in the U.S., including Tom Bancroft, Tony Bancroft, Diana "Coco" Russell and John Pomeroy. You’ll connect with and learn from experts in Maya software, the industry-standard in computer graphics and CGI effects. Every semester we bring in top Animation industry talent to speak to students. We also plan trips to L.A. for animation conventions and internship experiences.
Gain valuable experience in a faith-based community that will set you up for a meaningful career in animation — one filled with creativity, integrity, and innovation, and driven by the desire to make a difference.
“It is a personal mandate that our instructors are busy working within the animation industry so that we are teaching from industry learned truths and using the same up-to-date programs and tech we use at home while working with the biggest studios and characters in the world. To prove this, Lipscomb can claim it is the only school in the world to have two former Disney supervising animators as instructors.”
—Tom Bancroft, Artist in Residence
Courses
View the list of courses for the Animation BFA and BA required below.
Christian Art Program in the U.S.
Student to Faculty Ratio
Our Faculty
Career Paths
Storyboard Artists
A storyboard artist provides visual illustrations to map out an effective production blueprint for TV shows, film and commercials. The storyboard artist's job is to provide a visual representation prior to the filming of a feature film or television production.
2D Animators
2D animators focus on creating characters, backgrounds and scene transitions, bringing creative ideas and concepts to life. Job duties of 2D animators revolve around designing and producing images.
3D Animators
Creating animation and graphics with the aid of computer illustrations and software programs. Spending time researching the project to get ideas for animation. Creating a working model of scenes to be animated in movies, television or video games.